R6b1xCub3r on DeviantArthttps://www.deviantart.com/r6b1xcub3r/art/SF-Chun-Li-and-KOF-Mai-Shiranui-506759619R6b1xCub3r

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SF Chun-Li and KOF Mai Shiranui

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Published:
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Description

Yup, after I made Mai Shiranui, I decided to put both babes onto one snapshot. ;)

Originally, I was supposed to make Mai Shiranui with her original colors. However, I was literally out of Red and Dark Red Perler beads. So I went ahead of making her in Light Blue and Dark Blue beads. Giving credit to the respective artists.

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Image size
2048x1536px 291.46 KB
Make
Nokia
Model
E71x
Aperture
F/3.2
Focal Length
5 mm
Date Taken
Jan 12, 2015, 2:50:06 AM
© 2015 - 2024 R6b1xCub3r
Comments17
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Cimenord's avatar
Critique time I guess ;3

Devious rating: 4.5/5
Vision 3.5/5
Originality 4/5
Technique 4/5
Impact 4.5/5

Apparently someone make it before ? It doesn't matter for perler beads work most of the time 'cause most of the time colors change. Things can be add or remove. 
It's actually a good way of setup fighting games character by facing them each other. The downpoint here is Mai not really facing Chun-Li so that's why It's kinda downgrade on Vision points. 

Mai in blue outfit I guess this because the customer wants it or it's the J2 player colors ? Anyway that's not a problem here it's style Mai with here voluptous legs and her arrogant breast cannot deny that. Position that I guess is a winning one ? Correct me if I'm wrong here. I'm not a fighting game genre when I was little. I grew up with J-rpg but still fighting games give someking of adrenaline that pump you up to beat the ennemy. Also fighting games are pretty popular in the US more than in the Eu atleast. 

The ironing is actually quietly pronounced but for me it's the best way when you're gonna to ship them. Personally I've got a lot of Us customers so ironing both ways is just required all the time.

Choice of beads, well I cannot really critique down that much. Maybe chun-li with this position got less details on her faces but that's all I can see about beads choice of colors.

The quality of the shot actually play a trick here so it's not a 100 % good render of the work. 
That's all ^^